Welcome, Adventurers!

Improv Quest is a tabletop roleplaying game that combines the thrill of classic roleplay with the spontaneity of improvisational storytelling. The guiding rule is a simple one: “Yes, and …”

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The ruleset

Improv Quest was written by our very own Turk. It is a combination of things we learned that we loved about roleplay and TTRPGs over the years.

How to watch?

We Stream Improv Quest Live on our twitch every Friday at 530 PST. Episodes are then cut down and uploaded to our Youtube the following Thursday.

Live at conventions!

Keep an eye out because Improv Quest will be coming to a convention near you soon!

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The Characters!



Cookie

The emotioal support Kobold


Cookie is a two-foot-tall kobold artificer with a wild dream of becoming a fearsome barbarian, despite her noodle arms and lack of height. She radiates pure orange-cat energy—curious, stubborn, and utterly convinced of her own strength. Known around the local tavern as a snuggly, pint-sized emotional support mascot for adventurers, Cookie has a knack for cheering up the weary with her relentless enthusiasm and mischievous charm. She’s always tinkering with strange gadgets that mostly work (except when they don’t) and wears a fierce scowl while lifting things twice her size. Fiercely loyal and just as fiercely delusional about her combat skills, Cookie is a tiny powerhouse with a heart as big as her dreams.



Marrow Wilson

The Cursed one


Once a devoted follower of clerical teachings, Marrow's quest for immortality backfired, leaving him cursed to remain ageless yet still vulnerable to death in his skeletal form. Driven by a fierce desire to lift the curse, he's willing to sacrifice anything—even his own mortality—if it means finding freedom from his skeletal state. His lack of trust in others and absence of a moral compass make him ruthless; he sees people as tools or obstacles in his relentless pursuit. Cold and calculating, Marrow won’t hesitate to harm others to get his way. Ultimately, he’s a tragic figure, haunted by his own ambitions and the relentless curse that keeps him in a half-living, skeletal prison.



Mort

The laid back Nature Lover


Mort the Tortle is a laid-back, nature-loving wanderer who honors his deities through unique rituals foreign to the land he now explores. Inquisitive by nature, he embraces everything around him as a learning experience, driven by a deep curiosity about the world. Mort is endlessly captivated by the beauty and wonder of his new surroundings, finding joy in its natural rhythms. His chill, almost hippie-like outlook sometimes blinds him to danger, as he tends to view everything as an essential part of nature’s balance. This easygoing attitude makes him friendly and open, though perhaps a bit too trusting at times.



Ronald BonBon Billsworth

The Rich Boy


Ronald "BonBon" Billsworth is a witty yet troubled ex-captain with deep-seated "daddy issues" stemming from his complex relationship with his father, Maximus Grievous Billsworth, owner of the Billsworth Shipping Co. He craves wealth and power, seeing them as marks of superiority over the "commoners" he looks down upon. Despite his resentment, BonBon relies on his father’s money, treating it as his only real bond with him. His vices—gambling, women, and a reckless pursuit of wealth—constantly lead him into trouble. Ultimately, his privileged upbringing and entitlement fuel his disdain for others and his drive to assert himself, regardless of consequence.



Jackhole Jones

The Paranoid Homeless man


Jackhole Jones is a paranoid rogue who believes unseen enemies watch his every move, convinced that magic itself is the root of his misfortunes. He’s quick to share his wild theories on anything, seeing conspiracies everywhere—from city politics to the price of bread. Nimble and sneaky, his street-honed instincts keep him slipping away unnoticed, trusting no one in authority. Jackhole values his independence and thinks of himself as a one-man rebellion against a corrupt, magic-driven system, guided by a worn journal he believes holds hidden truths. His delusional paranoia and obsession with conspiracies make him unreliable, keeping him isolated and wary of even small magical occurrences.


Fulcrum StoneHeart

The Goliath Warrior Driven by Loss


Fulcrum is a brave but simple-minded Goliath with a heart of gold, fueled by the tragic loss of his family to a troll attack. His quest for justice drives him forward, though he often struggles to fully comprehend the complexities of the world around him. Along the way, the friendships he forms offer him hope and remind him of his lost loved ones. Despite his kind nature, Fulcrum battles with overwhelming grief and rage, which can push him to dangerous extremes. His journey is as much about healing as it is about vengeance, though the weight of his sorrow threatens to consume him at times.



Wild Thorne

The Scout Master


Wild Thorne is a dedicated leader of the Druidic Darlings of the Deep, a group focused on using ocean knowledge for the good of all, and the creator of the Fin-tastic Fable Scouts, spreading nature's wisdom worldwide. They wear an open tan scouting uniform adorned with badges, sashes, and changing weekly-themed shirts, with a headpiece of either a flower crown or a themed hat, leaves and vines entwining naturally around them. Wild Thorne treats their companions as cherished charges, watching over them like a litter of pups. Believing life is a constant cycle of change, they embrace chaos and thrive on new experiences, though their love for intoxicants and a fearless approach can sometimes lead to reckless decisions. Their closest bond is with Billy the Whale, and they live with a spirit that welcomes change and the wildness of nature’s flow.