Main Characters:

I tell stories with a set of characters on the channel. On this page, you can learn more about them, see what campaigns they are in, and everything else!

The Characters include:

  • Willie The Wizard
  • Fizz The Inventor
  • Finn The Villager
  • Perry The Pirate
  • Hex The Farmer
  • Cassidy Cayde
  • Jackhole Jones

Willie The Wizard

A loud, overconfident wizard chasing down the scattered pages of a world-breaking magical book he helped unleash. Armed with a demon skull staff that may or may not be guiding him toward something far worse.

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Core Identity

Willie is a loud-mouthed, knowledge-obsessed wizard who went from quietly dusting off books in a library… to accidentally being wrapped up in some world-breaking magical disaster. He’s the kind of dude who will confidently say, “I know what I’m doing,” right before everything goes to hell.

Personality

  • Overconfident
  • Curious to a fault
  • Loves simple comforts

Flaws

  • Can’t resist magic
  • Ego gets him into trouble
  • underestimates consequences


Backstory

Willie used to work in a massive library, preserving ancient texts and magical knowledge. Then came the Codex of Ash and Scale. Something went wrong, The library burned. Not just a fire, but one of those magical catastrophes that feels like it meant to happen. At the last second, Willie managed to separate or disrupt the Codex… but not destroy it. Now its pages are scattered across the world, each one leaking dangerous, reality-warping magic into whatever unlucky place it lands.So now Willie’s out here, tracking them down before they completely wreck everything. Or… you know… make things worse trying.

Key Story Threads:

The Codex Hunt

Each page of the Codex is out there somewhere, causing chaos. Every page recovered is a win… but also raises bigger questions about what the Codex actually is.

Nessandra (Nessie)

Willie once raised a purple dragon hatchling. Yeah. That’s a whole thing. She eventually left him, and he still doesn’t fully understand why. This is one of his most personal unresolved threads.


Companion: Charles

Willie’s staff isn’t just a staff. It’s topped with a demon skull named Charles. Bound to the staff through ancient magic

  • Communicates telepathically
  • Sarcastic, old, and knowledgeable
  • Constantly offering insight… and questionable advice

Charles isn’t just comic relief, he’s a walking piece of ancient history with his own motives (whatever those are).


Other Dimensions / Previous Lives

Willie T. Wizard was the first D&D character I ever made and actually stuck with, going back over ten years now. He’s been through more campaigns and situations than I can realistically track anymore. You don’t need to know everything that came before to understand him now, but some history.

Original Campaign: Willie was traveling between dimensions while tracking down the demon lord Orcus. Actively moving from world to world trying to find and confront him.

Comic Book: There was also a version of Willie that existed in a comic book storyline where he leaned fully into the dimension-hopping idea. He pulled a guy named Shane out of the modern world and dropped him into a medieval fantasy setting, not to save the world or fulfill some prophecy, but mostly to carry stuff for him.

Musical Artist: At some point along the way, Willie also decided he was a rap artist. Not a parody version or an alternate character, but literally himself. He released a track called “King of the Astral Plane.”

Twitch Gamer: There was even a stretch where Willie existed in a more relaxed setting, hanging out on Twitch, playing games, and telling stories with his sidekick.

Over time, a kind of running idea formed that Willie has been through so many different worlds and systems that even he doesn’t fully remember all of them.


Fizz The Inventor

A chaotic birdfolk inventor obsessed with building, fixing, and collecting anything shiny. traveling the world with his robot companion in search of lost schematics, while trying not to blow anything up… again.

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Core Identity

Fizz is a chaotic, shiny-obsessed inventor who sees the world as one big pile of parts waiting to be turned into something better… or at least something more interesting.


Personality

  • Slow talking
  • Obsessed with shiny objects
  • Treats dangerous situations like interesting problems

Flaws

  • Pokes his nose where it does not belong
  • Trusts machines more than people
  • A bit of a junk hoarder

Backstory

Fizz wasn’t always the wandering tinkerer he is now. Back in his hometown, he was already known for building strange devices and messing with things he probably shouldn’t have touched.

At some point, one of his inventions went very wrong. A full-on disaster that left enough damage behind that he was cast out and forced to live on the road.

Since then, Fizz has been traveling from place to place, scavenging parts, fixing what he can, and chasing rumors of ancient relics and lost schematics that could take his inventions to the next level.


Key Story Threads:

The Lost Schematics

Fizz is searching for ancient, lost schematics tied to powerful technology. He doesn’t fully know what the final creation will be yet, but he knows it’s out there, and he’s determined to find it.

The Exile

The disaster that drove him out of his hometown still hangs over him. Whether he admits it or not, everything he builds now is influenced by that moment.


Companion: Z1-GGI

Fizz built himself a mechanical companion named Ziggy, and at this point, they’re basically inseparable.

Ziggy isn’t just a tool, he’s got personality, awareness, and a role in how Fizz interacts with the world.





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Finn The Villager

A kind-hearted village boy turned reluctant traveler, marked by mysterious magic and pulled into a world of folklore. Accompanied only by his loyal dog.

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Core Identity

Finnian Ashe is a soft-spoken, kind-hearted traveler pulled out of a simple life and into something much bigger than he ever planned for. He’s the kind of guy who would rather cook a good meal and take care of people… but keeps finding himself standing at the edge of something a little dangerous.

Personality

  • Kind and genuine
  • Prefers peaceful solutions
  • Quiet curiosity about the world

Flaws

  • Doubts himself
  • Hesitates in action
  • Avoids conflict

Backstory

Finn grew up in a quiet village, helping his mother run a bakery. He spent his days gathering herbs, fishing, and hunting small game to bring back ingredients for recipes. It was a good life.

That all changed the moment someone important came to town and saw something in him. Finn was magically marked. Since then, the mark lingers, pushing him forward.

Now, he’s left that quiet life behind. Not because he wanted to, but because staying isn’t really an option anymore. There’s something out there waiting for him, and every step forward feels like he’s getting closer to it.


Key Story Threads:

The Mark

Finn was marked by a mysterious figure, and whatever it is, it isn’t going away. It hurts, it lingers, and it means something.

The Call to Adventure

Finn didn’t choose this life, but something chose him. Whether it’s fate, magic, or something else entirely, he’s now on a path he can’t ignore.

Companion: Patch

Finn doesn’t travel alone. At his side is Patch, his loyal dog and constant companion.

Patch is the one thing in Finn’s life that hasn’t changed, no matter how strange the world gets.


Perry The Pirate

A young fisherman turned pirate, driven by revenge against a vampire captain who destroyed his life, learning to survive on the open sea while chasing gold, identity, and the brother he lost.

Core Identity

Perry is a young, hungry, and not-quite-ready pirate driven by loss, revenge, and the promise of gold. He didn’t start as a pirate. He became one because the world forced him to.

Personality

  • Driven and stubborn
  • Still a little too polite for a pirate
  • Learns fast

Flaws

  • Can’t swim
  • Inexperienced
  • Easily tempted by gold

Backstory

Perry grew up as a fisherman in a small coastal town. That life ended the night a vampire pirate captain. His father was killed. His brother was taken. And Perry was left alive. He was given a blood-covered coin and a message that stuck with him: learn to sail. Years later, after surviving on his own and learning what he could, Perry is finally stepping into that world. Not as a fisherman anymore… but as something else entirely.


Key Story Threads

Revenge

Perry’s main goal is clear, find Alrich the Tideborn and make him pay.

Becoming a Pirate

His story isn’t about an established pirate. It’s about becoming one.

The Pull of Gold

Perry has a natural love for treasure, and that’s going to get him into trouble.

Companions

Perry has a crew, A drunk, A Siren, and A dog that can talk.


Hex: The Regular Guy

A humble farmer pulled across worlds into chaos and conflict, Hex relies on honor, grit, and unwavering morals to survive and quietly becomes the hero every world needs.

Core Identity

Hex is a regular guy, a farmer. Not a chosen one. Not a hero. Just a dude who keeps waking up in worlds that need saving. And he steps up.

Personality

  • Grounded, and practical
  • Respect-first mindset
  • Quietly brave

Flaws

  • Out of his depth.
  • Stubborn when it comes to doing “the right thing”

Backstory

Hex started exactly where you’d expect, on a farm. With a family that taught him how to work hard, respect people, and do what’s right no matter what.

Then one day… things got weird. Hex got pulled out of his world. Dropped into situations he never asked for. wars, monsters, magic, (My oneshot character)


Key Story Themes

Moral Code

100% Neutral Good

Hex doesn’t care about kingdoms, factions, or politics. He cares about: Doing the right thing.

Honor Over Everything

Even when the world is insane, Hex stays consistent. That’s what makes him strong.

Multiverse Wanderer

Hex isn’t tied to one setting. He shows up anywhere.


Companion: Pigstan

a silent pig who somehow understands everything going on.

Always at Hex’s side, no matter the world they’re in. Communicates through grunts and instinct that Hex somehow fully understands. Unpredictably useful in the wildest situations




Cassidy Cayde

A scrappy astral elf scavenger stranded on a brutal prison planet, rebuilding a broken starship from junk while chasing ancient alien tech that might be the key to her escape… and the truth about her lost people.

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Core Identity

Cassidy is a survivor first, Tech Tinkerer second, and something far more mysterious underneath it all. She sees the world as parts waiting to be used. She’s the kind of person who will tear apart a crashed starship just to get one working component, then rebuild something entirely new out of it without a second thought. But beneath the grease and grit, there’s something different about her. Technology doesn’t just work for Cassidy… sometimes it reacts to her.

Personality

  • Resourceful as hell
  • Doesn’t trust authority
  • Acts tough

Flaws

  • Reckless
  • Struggles to trust people fully
  • Will absolutely steal something if it helps her survive

Backstory

Cassidy doesn’t remember much about where she came from. She grew up alone, surviving off scraps and wreckage on the prison planet Janus, a place where people are sent and forgotten. What was supposed to be a short sentence turned into years of isolation. She scavenged fallen ships.Over time, she pieced together her own starship, the Fallen Mercury.


Key Story Threads

The Beacons

Strange signals and fragments of a map point toward something bigger… possibly the last remaining astral elves. Cassidy doesn’t fully understand it yet, but she’s being pulled toward it.

The Truth of the Astral Elves

Her past is a mystery, but it’s tied to something ancient. As she explores ruins and interacts with forgotten tech, pieces of that truth are starting to surface.

Companion: Fail Safe

Floating at her side is her robotic companion, Fail Safe.

Built by Cassidy during her time on Janus. Designed for scanning, assistance, and survival. Struggles to understand human emotion and connection.



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Jackhole Jones

An unhinged homeless conspiracy theorist who insists magic is real and dangerous, ranting into a stick for his “podcast” while warning anyone who will listen that the world is way more messed up than it looks.

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Core Identity

Jackhole Jones is an insane man… or at least that’s what everyone thinks. He lives on the streets, talks to himself, and screams about things no one else can see or understand.

But Jackhole doesn’t think he’s crazy. He thinks everyone else is asleep.

Personality

  • Loud, aggressive, and constantly ranting
  • Deeply paranoid about the world around him
  • Obsessed with conspiracies and hidden truths

Flaws

  • Detached from reality
  • Pushes people away with his behavior
  • Fixates on ideas and won’t let them go

Backstory

Jackhole Jones comes from the modern world. No magic, no monsters, no fantasy. Just streets, noise, and people trying to get by.

Somewhere along the way, something broke. He ended up homeless, drifting from place to place, surviving however he could. But during that time, he started seeing things. Patterns. Truths. Things other people ignored or couldn’t understand.

Key Story Threads

“The Mutants Are a Menace”

Jackhole first appeared in a superhero setting, shouting warnings during intros and ranting about the dangers of mutants. Whether he actually understood what was happening… or just got lucky with his guesses… is unclear.

Frank and Beans (The Podcast)

Jackhole claims he runs a podcast called Frank and Beans. There’s no mic. No camera. Just him, a stick, and whatever thoughts are in his head.

Other Dimensions / Previous Lives

Jackhole is one of those characters that slips into different worlds without changing much at all.

Superhero setting? He’s yelling about mutants.

Fantasy world? He’s warning people about magic.

Modern world? He’s ranting about conspiracies no one understands.