TTRPG Reviews, from a solo players perspective:

I review tabletop RPGs from a solo player’s perspective, because that’s how I play most of my games. On my scale, a 7/10 is already a good game—something I would happily play again. Anything above that means the game impressed me in a specific way, whether that’s its mechanics, creativity, or the experience it creates at the table. If a game scores below a 5/10, it doesn’t make this list at all. This page is my collection of top solo TTRPGs, organized in alphabetical order so it’s easy to browse. I review games on my YouTube channel first, and then the written versions are added here periodically as the list grows.

Cartograph

Rating: 9/10 | Not only a great game but also world building tool.

hero block img

Publisher: Ravens Ridge Emporium

Solo?: Yes | Designed for Solo


Cartograph is a quiet, exploratory solo RPG about mapping an unknown land one hex at a time. The game focuses on discovery rather than combat, asking players to draw the terrain as they travel while rolling on tables that generate landmarks, encounters, and mysteries across the map. The result feels less like a traditional RPG and more like building a living world through a personal travel journal.

Gameplay is simple and meditative. You move across the map, generate new terrain and features, and slowly uncover the history and strange details of the land you’re exploring. Because the game revolves around journaling, drawing, and interpretation, much of the experience comes from how you decide to describe the world and the places you find.


For solo, Cartographer works beautifully as a creative exercise. The map grows organically over time, and the prompts give just enough direction to spark ideas without forcing a rigid story. If you enjoy journaling games, worldbuilding, or relaxing exploration-focused RPGs, this one offers a calm but surprisingly immersive solo experience.

Carved by the Garden

Rating 8/10 | Great Story Telling

hero block img

Publisher: Cassi Mothwin

Solo?: Yes | Designed for Solo


Carved by the Garden is a peaceful solo journaling RPG about tending a mysterious garden that slowly reveals its secrets over time. Rather than focusing on conflict or danger, the game centers on reflection, growth, and discovery as players cultivate plants and document the strange things that emerge from the soil.

Gameplay revolves around prompts and simple randomizers that guide what appears in the garden each day. As new plants grow and unusual events occur, you record your observations and shape the story of the space you’re caring for.


For solo, the game works as a calm and creative experience. The journaling structure encourages slow storytelling and personal interpretation, making each garden feel unique as it develops.

Caught in the Rain

Rating: 9/10 | Solves the Solo Mystery

hero block img

Publisher: Raven’s Ridge Emporium

Solo?: Yes | Fully Solo (GMless multiplayer optional)

Caught in the Rain is a solo mystery role-playing game built around uncovering the truth piece by piece. The game uses a deck of cards to represent clues while dice rolls introduce complications, twists, and new narrative directions. You create an investigator who is trying to solve a single mystery and play through scenes where you investigate locations, question suspects, and piece together what actually happened. The clever part of the design is how the truth is hidden from the player until the end of the investigation, allowing the mystery to remain surprising even though you’re playing alone.

The system is lightweight and narrative-focused, using simple attribute tests and scene structures to guide the story. Investigation scenes move through stages like infiltration, discovery, acquisition, and escape, with danger levels rising as your character digs deeper. The game also includes multiple genres—noir, fantasy, sci-fi, and horror—supported by random tables and oracles that help generate clues, locations, and threats. This makes it easy to run different styles of mysteries without changing the core system.


For solo play, Caught in the Rain shines because the mystery itself is mechanically structured. The game separates cards into clue decks and hidden truth cards, allowing the investigation to slowly eliminate possibilities until the final reveal. With plenty of random tables, narrative prompts, and scene guidance, the system provides enough structure to keep a mystery engaging without removing the improvisational freedom that makes solo RPGs fun.

Courier

Rating 7/10 | Solid Solo Hexcrawl

hero block img

Publisher: Sasquatch Games

Solo?: Yes | Solo or Cooperative (1–3 players)


Courier: Repact Edition is a post-apocalyptic RPG where you play as a courier delivering important packages across a ruined wasteland. In a world where communication and trust are rare, couriers act as the lifeline between scattered settlements and factions trying to rebuild society.


The game focuses on exploration and delivery contracts. Players generate a hex map, travel between locations, and complete deliveries to gain fame, which acts as the main progression system. Characters use a roll-under system with three core stats—Fight, Agility, and Charisma—while exploration, combat, and encounters are driven by tables and map discovery. Courier leans heavily into mechanics rather than narrative play, offering a structured system full of contracts, factions, and exploration.


For Solo, Courier works well for solo play thanks to its procedural tables, hex-map exploration, and contract system that naturally drives gameplay forward. It’s a great fit for players who enjoy mechanical sandbox gameplay and strategic travel through a dangerous wasteland.

Deify

Rating 9/10 | Great Tarot card Mechanics

hero block img

Publisher: AllysonD'Antonio

Solo?: Yes | Designed for Solo


Deify is a solo journaling RPG where you take on the role of a god and guide their story from the moment they are first imagined into existence all the way to their eventual disappearance when their final follower is gone. Inspired by mythologies around the world, the game focuses on storytelling, creative writing, and the evolving relationship between a deity and the mortals who believe in them.

Gameplay is driven by tarot cards. Each turn you draw from the major and minor arcana decks, with every card corresponding to a prompt that shapes the life of your god. These prompts introduce events, conflicts, followers, and changes to your deity’s power. As the story unfolds, you track things like domains, epithets, sacred places, practices of worship, and champions who carry out your will in the mortal world.


For solo players, Defy shines as a creative storytelling tool. The tarot-driven prompts give structure while still leaving a lot of room for imagination, making it a great experience for anyone who enjoys worldbuilding, mythology, or narrative-focused solo RPGs.

Dragonbane

Rating: 9/10 | Crunch, Chew, Swallow

hero block img

Publisher: Free League Publishing

Solo?: Yes | Designed for Group Play (Solo Friendly with Tools)


Dragonbane is a fantasy tabletop RPG that blends classic adventure storytelling with streamlined mechanics. Players take on the roles of heroes exploring dangerous lands, fighting monsters, and uncovering ancient secrets in a world where magic is rare, powerful, and often misunderstood.

The system uses a roll-under mechanic where players attempt to roll equal to or below their skill to succeed. Combat is fast and dangerous, monsters are deadly, and exploration often relies on tables, random encounters, and skill checks to guide the adventure.

Dragonbane shines with its classic fantasy tone, wandering towns, ancient ruins, strange magic, and unpredictable dangers. While the core game is designed for group play, many players adapt it for solo campaigns using the system’s roll tables, oracles, and third-party tools.


For Solo Players:

Dragonbane can work very well for solo play when paired with solo tools or supplements. Its skill system, random tables, and deadly combat create tense adventures, making it a great option for players who want a traditional fantasy RPG experience without needing a full group.

Index Card RPG

Rating: 10/10 | One of my favorites

hero block img

Publisher: Runehammer Games

Solo?: Yes | Works Great With Solo Tools


Index Card RPG (ICRPG) is a fast, flexible tabletop RPG that strips traditional roleplaying mechanics down to their most exciting parts. Created by Runehammer Games, the system focuses on momentum, creativity, and making every moment at the table feel active. Instead of getting buried in rules and modifiers, ICRPG pushes players straight into action using streamlined mechanics like room-based difficulty targets, timers, and effort rolls that keep the game constantly moving.

One of the most interesting design choices is how the game treats encounters as dynamic scenes rather than static rooms. Each location has a single target number for all rolls, which dramatically speeds up play and keeps everyone focused on the action instead of recalculating difficulties. Timers create pressure, effort rolls measure progress toward goals, and the game encourages GMs to use simple visual tools like index cards to represent obstacles, enemies, and environmental threats. The result is a system that feels fast, cinematic, and incredibly easy to improvise with.


For solo play, ICRPG shines because many of its core tools naturally support emergent storytelling. Timers introduce tension, effort rolls measure progress toward goals, and the flexible scene structure makes it easy to adapt oracle prompts or random tables into meaningful gameplay. The system encourages creativity over strict rules interpretation, which makes it a powerful framework for solo actual plays and sandbox-style adventures. Whether you're running a traditional group game or exploring worlds alone, ICRPG provides a toolkit that keeps the story moving and the table engaged.

Lost in the Deep

Rating: 7/10 | I am a Dwarf and im trapped in a hole

hero block img

Publisher: Diogo Nogueira / Exalted Funeral

Solo?: Yes | Designed for Solo


Lost in the Deep is a solo journaling RPG about exploring the mysterious depths of the ocean. You play as a lone diver documenting strange discoveries beneath the waves while slowly uncovering the secrets hidden in the darkness below. The game focuses on atmosphere and storytelling, using prompts and random tables to guide your journey through an unknown underwater world.

Gameplay revolves around drawing prompts, interpreting discoveries, and recording what happens in your diver’s journal. Each new encounter expands the story of your expedition, revealing strange sea life, forgotten ruins, and unexpected dangers. The simple mechanics keep the focus on imagination and mood rather than complex rules.


For solo, Lost in the Deep offers a quiet and immersive experience built around exploration and creativity. The journaling structure encourages players to build their own version of the deep sea, making every playthrough feel like a unique expedition into the unknown.

Mausritter

Rating: 8/10 | Inovative and creative

hero block img

Publisher: @Exalted Funeral

Solo?: Yes! | With Supplements

Mausritter is one of those games that feels clever the moment you touch it. The core idea of playing brave little mice in a massive, dangerous world is charming, but what really sells the game is how tactile and elegant the design is. The inventory system is the star here, with items and conditions physically taking up slots, turning resource management into an actual gameplay conversation instead of background math. The rules are light, fast, and easy to teach, using a roll-under system that keeps things moving without constant difficulty debates.

The game leaves plenty of space for discovery rather than over-explaining everything, which makes it great for improvisation.


For solo play, Mausritter shines thanks to its extensive roll tables, hex crawl support, random rooms, and adventure frameworks that act more like prompts than scripts. The included adventures and expansions add a ton of replayability without bloating the system. It’s imaginative, flexible, and genuinely fun, whether you’re playing with a group or alone at the table.

One Last Fight

8/10 | Feels great to play

hero block img

Publisher: Hit Point Press

Solo?: Yes | GMless (1–4 Players)


One Last Fight is a card-driven roguelike RPG where players take on the roles of doomed adventurers heading toward their final battle with a powerful nemesis. The game uses decks of challenge cards to create encounters, obstacles, and story moments as players push through different phases of the adventure before reaching the final showdown.

Each challenge combines a short roleplaying prompt with a dice test based on your character’s attributes, equipment, and abilities. Loot cards add new bonuses and build your character along the way, while resources like Heart, Power, and Soul help you survive long enough to reach the final fight.


For solo play, the card structure works well as a fast narrative dungeon crawl. The roguelike setup, rotating loot, and different nemesis options give the game solid replayability, especially if you enjoy short story-driven adventures that mix roleplay prompts with tactical dice rolls.

Pirate Borg

Rating: 10/10 | My favorite Pirate TTRPG Period.

hero block img

Publisher: Limithron

Solo?: Yes | Designed for Group Play (Solo Friendly)


Pirate Borg is a grimy, chaotic pirate RPG built on the MÖRK BORG system. Players take on the roles of cursed pirates sailing through the Dark Caribbean, a haunted sea filled with undead sailors, ancient sea gods, naval hunters, and supernatural horrors. The game leans heavily into fast, brutal adventures where survival is never guaranteed and the world itself feels like it’s rotting around you.


Mechanically, Pirate Borg keeps the same rules-light philosophy as its parent system. Characters are quick to create, combat is dangerous, and the focus is on fast gameplay driven by tables and improvisation. The book is packed with random generators for ships, islands, encounters, and sea events, making it incredibly easy to create adventures on the fly.


The presentation is also a huge part of the experience. Pirate Borg’s art direction is wild, colorful, and chaotic, perfectly matching the cursed pirate setting. The book itself is loaded with tables, tools, and adventure hooks that make it easy for GMs to generate content quickly.


For Solo Players:

Pirate Borg works surprisingly well for solo play thanks to the huge number of random tables, island generators, and encounter prompts. These tools make it easy to run a sandbox-style pirate campaign where you explore islands, battle ships, and chase treasure across the Dark Caribbean without needing a full group.

Playlist for the end of the world

Rating: 7/10 | Music is win

hero block img

Publisher: Ludipe

Solo?: Yes | Designed for Solo (Optional Multiplayer)


A Playlist for the End of the World is a small solo journaling RPG where you play as a radio host broadcasting during the final moments before reality itself disappears. With only about 42 minutes left before existence ends, you fill the airwaves with music, stories, jokes, or reflections while choosing songs that capture the mood of the moment.


The game is played over five segments. In each round you introduce a song, talk to your unseen audience, and draw cards from a deck to generate prompts that guide what you discuss next. These prompts might ask you to reflect on memories, talk about your routine, or introduce songs connected to your past.


For solo, A Playlist for the End of the World works as both a journaling game and a creative improv exercise. It’s simple to run, easy to replay with different music, and creates a surprisingly emotional experience built around reflection, storytelling, and the songs that define your life.

Project Ecco

Rating: 9/10 | Time Travel Done right

hero block img

Publisher: More Blueberries

Solo?: Yes | Designed for Solo


Project ECCO is a solo journaling RPG about traveling through time to hunt down an entity that is literally consuming the timeline. You play as an agent of a mysterious organization tasked with tracking this anomaly across different dates within a single year. Instead of traditional journaling pages, the game uses a real-world planner, turning each date into a record of your time-travel missions and discoveries.

Gameplay revolves around using different time-travel devices to jump between days on the calendar while responding to prompts that shape the story. Dice, coins, playing cards, and even tarot cards can all come into play depending on the device you’re using, which keeps the mechanics varied and surprising. Over time, the entity begins consuming dates from the planner itself, forcing you to physically destroy parts of the timeline as the story unfolds.


For solo, Project ECCO stands out because of how tactile and experimental it is. The game blends journaling, physical interaction with your planner, and narrative prompts into something that feels like building an artifact of your adventure rather than just writing notes. If you enjoy creative solo RPGs with strong storytelling hooks and unusual mechanics, this one is an easy recommendation.

Rillem

Rating: 7/10 | Neat little world builder

hero block img

Publisher: Chronicle Fox / Plus One XP

Solo?: Yes | Designed for Solo


Rillem is a solo mapmaking journaling RPG where you explore a mysterious archipelago while searching for the final survivor of a dying world. The catch is that the world only has three days left before it collapses into the void, so every action you take is part of a race against time.


The game uses a deck of playing cards to generate islands, discoveries, and events. As you explore, you flip cards to reveal prompts and sketch the locations you discover onto a growing map.

Along the way you uncover strange relics, ruined structures, and clues that lead you toward the final survivor hidden somewhere in the archipelago. If you can locate them and unlock the sealed tower before time runs out, you may escape the world before its final collapse.


For solo players, Rillem stands out because it blends journaling with physical mapmaking. Every session creates a unique map of the islands along with a written record of what happened there, turning the game into both a storytelling experience and a creative artifact of your journey.

Solo RPG playing cards

Rating 10/10 | Must have for any solo gamer

hero block img

Publisher: Ravens Ridge Emporium

Solo?: Yes | Solo Tool


These Solo RPG Playing Cards from Ravens Ridge Emporium are a multipurpose tool designed to help solo tabletop players generate ideas and resolve questions during play. Instead of juggling multiple random tables or oracle systems, this single deck provides several mechanics in one place.

Each card functions as a mini toolkit. A single draw can give you a yes/no oracle result (including results like “Yes, but” or “No, and”), a d6 roll result, NPC name suggestions, objects, and multiple spark words that can inspire scenes, encounters, or story twists. Rotating the card changes the prompts you see, allowing one card to generate several different creative directions.

The deck also includes silhouettes for objects and a large set of descriptive words that help spark ideas for locations, characters, or events. Because every card contains multiple tools, it becomes easy to quickly answer questions or generate inspiration without stopping the flow of gameplay


Torch in the Dark

7/10 | tense dungeon crawls

hero block img

Publisher: Not Writing Games

Solo?: Yes | Designed for Solo


A Torch in the Dark is a solo dungeon-delving RPG about descending into dangerous tombs, fighting undead nobles, and surviving as long as possible while gathering treasure. The game mixes card-driven encounters with simple dice mechanics to create quick but tense dungeon crawls where every decision can lead to consequences.


Each delve is generated by drawing playing cards, with every card representing a new encounter in the dungeon. Players roll pools of d6s based on their skills, items, and companions to overcome traps, enemies, and obstacles. The highest result determines success, mixed results, or failure, often forcing the player to take conditions like injuries, stress, or corruption before continuing.


For solo, A Torch in the Dark captures the feeling of a classic dungeon crawl in a lightweight system. The mix of cards, dice, and resource management keeps the gameplay tense while still leaving plenty of room for narrative interpretation and improvisation.

The Wretched

Rating: 8/10 | Genre Defining

hero block img

Publisher: Chris Bissette

Solo?: Yes | Designed for Solo Play


The Wretched is a solo sci-fi horror RPG where you play the last surviving crew member aboard a drifting salvage ship. An alien creature has killed the rest of the crew, and while you managed to launch it into space, it survived. Now it crawls across the hull of your ship searching for a way back inside while you desperately try to repair a distress beacon before it reaches you.

The game uses an unusual mix of tools: a deck of playing cards, a d6, and a Jenga tower. Each turn you draw cards that trigger events involving the ship’s systems, the creature, or memories of your crew. Many results require you to pull a block from the tower, representing the ship slowly falling apart. If the tower collapses, the ship fails and you die.

What makes The Wretched stand out is the audio log storytelling format. Players record daily logs describing what happened on the ship, creating a tense survival narrative as paranoia grows and the creature gets closer.


For Solo Players:

The Wretched was built specifically for solo play and is widely considered one of the defining games of the solo RPG space. The mix of physical tension from the Jenga tower and narrative prompts from the cards creates a powerful survival story where the odds are stacked against you from the start.